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Projects

VRxanny

The key project objective is to improve the quality of life of students suffering from acute, episodic, and chronic stress, anxiety, and depressive symptoms by boosting mental health and social inclusions that would enhance their chances to function normally in university society and prevent recurrence of the disorder. The VR application will be implemented in the form of chill spots which students can use as a relaxation training program during an emergency. Chill spots will be designed and placed in such a way as to eliminate outside noise and isolate the user from the real environment. The designed VR application will create an immersive multisensory environment that implements Cognitive Behavioural Therapy and Eye Movement Desensitization and Reprocessing Models and will be adjusted to student’s needs. One relaxing session will last about 10 minutes, so it will be possible to take it during a single break.

OUT-DOOR

OUT-DOOR – Blended Outdoor Learning is an Erasmus+ project, created for fostering the employability of newly graduates.

Within Europe, a growing number of people need to update and improve their knowledge, skills and competences to fill the gap between their formal education and training and the needs of a fast-changing society and labour market. For this reason, the OUT-DOOR project aims at developing a training program based on outdoor learning methodologies to create an alternative.

ENGood

Engineering for Good: Including a Social Perspective in Engineering Programs (ENGood) is a KA220-HED Cooperation Partnership in Higher Education project, co-funded by the European Union under the Erasmus+ program. 

The project aims to develop a training program for a multidimensional enhancement of technology courses, integrating the analysis and evaluation of engineering technologies from various perspectives: political, economic, and environmental. The ultimate goal of the project is to equip future engineers with the skills necessary for a comprehensive examination of how new technologies, including their commercialisation, can impact personal, social, economic, or political levels.

Digital4Rural

The social objective of the project is to provide tools that will improve the quality of life in rural areas and help to fix the population there. These tools will be human-centred designed: they will target the needs demanded by the potential users, they will be tested by them and tuned to their requirements.

The scientific-technical objective is to demonstrate the viability of using next-generation wireless technologies for the provision of services specifically designed for people who live, or who would consider living, in rural areas, by conducting a pilot.

LifeTEC

LifeTEC aims at improving forest fire fighting using Electronic and Communications Technologies. LifeTEC pursues a twofold objective:

  • To reduce the detection time of forest fires.
  • To improve the efficiency of the fighting forces ensuring communications and geolocation.